![]() ![]() However, no actual gameplay takes place, and although players may issue commands to their province, no changes will happen until the game officially begins. In the interval between the end of an Age and the beginning of another, players are able to log in to their accounts and interact in the forums in order to plan ahead. The Monarch also has certain bonuses in resource production and defense during hostilities. Ī Monarch has total control on political issues such as declaring wars on other kingdoms and moderating the kingdom forums, but otherwise does not have any direct power over other players. This Monarch can then decide whether or not any of the other provinces should get Monarchy instead. The Monarchy is also automatically given to any province obtaining over half of the combined Networth (see below) of the Kingdom. The Monarch is elected by a vote among the provinces in a Kingdom, where players with higher levels of Honour (see below) have more than one vote. Provinces within the same kingdom can send resources to each other, have a private forum for discussion, and can elect the leader of one province to become a Monarch. Players' provinces are grouped into Kingdoms each Kingdom is a team of up to 25 provinces. In addition, each Race has access to a unique military unit called an Elite, and, until the most recent age on both the main server and the experimental server, each Personality used to have a bonus related to the number of Elite units. Each Personality and Race has its own strengths and weaknesses some have access to unique spells, some have bonuses to offense or resource production, and so on. Upon selecting a server and creating an account, players are given a choice of Race ( Human, Elf, Dwarf, Orc, Gnome, Dark Elves), and Personalities ( Merchant, Shepherd, Sage, Rogue, Mystic, War Hero, Warrior, and Artisan). This also means that a province may be attacked even while its player is not logged in. A player's province continues to grow, produce resources, and recruit soldiers even when he or she is not logged on. Utopia has a real-time gaming environment. On May 1st 2008, the game entered its 39th age, which is called the Age of the Scholar. At the end of an Age, all accounts are reset to their initial states to give players a fresh start, any new balance and gameplay changes are put into effect, and the competition begins again. Gameplay is divided into periods called "Ages," with each Age lasting between three to four months. On July 1st, 2008, was acquired by OMAC Industries.Īs of July 12, 2023, Utopia is still operating with a strong, dedicated player base. These wars will last a random amount of time (usually 3-5 real time days) following up with a general recovery period of 2-3 days. It has since been replaced by "The Great Utopian War" which offers a newly revamped style of play in that kingdoms will participate in a series of wars until one is left standing. The game is designed to get more difficult as time progresses and is expected to last no more than about 3 months.Īs of May 13, the Stand-Off has been officially brought to a close. All players sign up in advance of the game starting - once kingdoms have been assigned, no more players are allowed into the game. The Utopian Stand-Off is a one-time only tournament server in which players get randomly assigned a kingdom and have the opportunity to compete until only one kingdom is left standing. Instead, another competitive server was born in its place - the "Utopian Stand-Off" Server. The game site no longer has the Battlefields server. ![]() As of Age 30, the Battlefields and the World of Legends servers have been merged, uniting both servers under the name of World of Legends. Previously there were three game servers available: "World of Legends," where both new players and more casual players were encouraged to play, "Battlefields," where the game's most competitive players were found, and "Genesis," an experimental server where possible play changes are tested. In 1999 Solaria Games was renamed to Echelon Entertainment, then renamed in July 2000 to Swirve.Com. Utopia was originally created under the company Solaria Games, which had its roots as early as 1996. ![]() Utopia came online in January 1999 after a series of betas, referred to by players as "First Beta," "Long Beta," and "Short Beta." Game creator Mehul Patel was involved in the BBS-based gaming movement, and authored the BBS games Barren Realms Elite and Solar Realms Elite prior to moving to the web with Earth: 2025 an online multiplayer game. ![]()
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